If you're looking for the kind of narrative that later Final Fantasy games displayed, this isn't it. The dialogue sounds more and more ridiculous as the game goes on. Cut scenes are brief, with Jack being a completely serious one-note character and everyone slightly more fleshed out. The opening cut scene throws together disparate things, like a slaughter featuring Chaos holding an unconscious body and the introduction to Jack featuring a Frank Sinatra song playing in a wheat field. Jack and his friends all happen to be amnesiacs ripped out of time, and no one else in the new land bats an eye. There are a multitude of things to unpack. He meets up with Ash and Jed, two other people who possess the same dark crystal that he does, and they attempt to save the kingdom from Chaos' machinations while embodying the prophecy of the Warriors of Light. You play the role of Jack, a man whose singular goal in life is to destroy a being known as Chaos. The story gets the basics from the original game but adds in enough twists to make it more substantial. Square Enix felt differently, and with the first part of Final Fantasy VII Remake being so well received, it decided to take on the same approach with the first game, only with Team Ninja taking on development duties. It worked well enough, but for many fans of the series, it didn't add much to the lore, and there wasn't a big demand for it considering that players had already embraced its simple tale. That honor belongs to the PSOne version, which was included in the Final Fantasy Origins package and retained the game's original 8-bit look but added some CG cut scenes. Stranger of Paradise: Final Fantasy Origin isn't the first time that Square Enix tried to add a meatier narrative to the first game in the series.
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