![]() I have world influence disabled completely, and skirt is not controlled by animation.Īs long as character just walks and doesn't do any strong movements all collisions are handled correctly. Remember to press the button to reflect the settings.Īt the moment, collision detection has a higher priority than other constraints.Ĭlick to expand.Doesn't work, unfortunately. In this case, the penetration of particles can be greatly reduced. ![]() This flag assumes that the skirt is controlled by an animation. If so, the "Keep Shape" flag in the "Collision" panel may be helpful. In other words, does the animation change the skirt when sitting in a chair? Try this if you don't want your movement to be affected much. Lowering the Movement Influence value will make the particles hardly affect the movement of the Influence Target. It is said that it will shake greatly when moving, but the following method may be able to alleviate it. Click to expand.At the moment, collision detection has a higher priority than other constraints.Ĭollision detection is a difficult problem and does not work perfectly.įirst, the value of is between 0.2 and 0.3, but this is certainly too strong.
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